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Fire emblem fates conquest chapter 24
Fire emblem fates conquest chapter 24












fire emblem fates conquest chapter 24

Paralogue 21 - Hard - Outlaw w/ Poison Stike Paralogue 20 - Hard - Senno, Apothecary w/ Lucky 7, Seal Magic, Potent Potion Paralogue 20 - Hard - Wyvern Rider w/ Darting Blow

fire emblem fates conquest chapter 24

Paralogue 16 - Hard - Gazak, Fighter w/ Pavise, Certain Blow, Good Fortune Paralogue 16 - Hard - Cavalier w/ Trample Paralogue 16 - Hard - Fighter w/ Certain Blow I completed all these chapters before I started Chapter 18, so these enemies will be in their base class) (For Paralogues, class and stats of enemies depend on your progress in the game at the time you start the paralogue. Units will be listed using the following format: Chapter XX - Mode - Name (if unique boss), Class w/ Skills upon captureĬhapter 09 - Hard - Haitaka, Spear Fighter w/ Rally Defense, Strong RiposteĬhapter 13 - Hard - Wyvern Rider w/ Quick DrawĬhapter 13 - Hard - Diviner w/ Malefic AuraĬhapter 14 - Hard - Kumagera, Oni Chieftain w/ Darting Blow, Certain Blow, Counter MagicĬhapter 14 - Hard - Archer w/ Poison StrikeĬhapter 16 - Hard - Sorcerer w/ InspirationĬhapter 16 - Hard - Adventurer w/ Seal StrengthĬhapter 17 - Hard - Samurai w/ Quick Draw, LocktouchĬhapter 17 - Hard - Shrine Maiden w/ LocktouchĬhapter 17 - Hard - Master Ninja w/ Movement +1, Locktouch, Poison StrikeĬhapter 18 - Hard - Bow Knight w/ Quick DrawĬhapter 18 - Hard - General w/ Warding Blow, Wary FighterĬhapter 20 - Hard - Great Master w/ Seal SpeedĬhapter 20 - Hard - Spear Master w/ RenewalĬhapter 20 - Hard - Falcon Knight w/ Armored Blow So far I have captured 25 units and I am on Chapter 22 of Conquest Hard Mode. Some of them might end up being some of the best units in your army (e.g. Despite the having smaller skill pools then your regular army, these captured units come with boosted bases stats on Hard/Lunatic modes and increased weapon ranks in their promoted classes, which eliminates the dreaded E-rank weapon grind. Unlike Birthright and Revelations, generic units in Conquest can possess skills outside their base class set. You will want to stay out of range defeating the reinforcements, which will eventually end, and then defeat Azama.I am creating a database of captured generic units in FE Fates Conquest that I can use for future playthroughs (maybe an all captured/generics run in the future). This is because one of the staves he has is the Hexing Rod, and it will permanently halve your ally’s max HP. Make sure you check out the range of Azama’s staff. Protect anybody with substantially low resistance. Be sure to send an archer alongside the royal. Within a couple of turns, Hinoka is going to use herDragon Vein and you can counter it if you send someone royal north right away. And this is why bringing flying units of your own could allow you to use Hinoka’s medicine against her.īegin the battle as normal but send a royal unit north towards the first Dragon Vein you can get to (bring a magic user along to take care of the Onmyoji). As you can see, this movement tug-of-war can be waged between your royals and Hinoka all map long. If you use a Dragon Vein, it will disappear (sorry!) and it will have the reverse effect. When Hinoka uses the Dragon Vein, it will increase the movement of all flying units and decrease the movement of ground units. First of all, Hinoka is parked right on top of one, and unlike the ones you can use, hers does not disappear. With that note done, this map’s biggest feature is the Dragon Veins.














Fire emblem fates conquest chapter 24